C#, Unity, Clojure
Reading Time: 1 minute There isn’t more annoying thing in developers life after fixing bug, then tester who come to us reporting some new issues. Nobody like it. It feels like they do this deliberately. It could be almost depressing, when you happy with last resolved issue. And they smack you down to the ground mentioning about other urgent … Continue reading "Why testers are not your enemies?"
There isn’t more annoying thing in developers life after fixing bug, then tester who come to us reporting some new issues. Nobody like it. It feels like they do this deliberately. It could be almost depressing, when you happy with last resolved issue. And they smack you down to the ground mentioning about other urgent … Continue reading "Why testers are not your enemies?"
Reading Time: 2 minutes Is your Unity editor freezes when it’s compiling scripts? And you don’t actually know when it’s finished? Are you want to know, when you could hit play or build & run to test your last solution? This seems to be minor issue, but as we know the devil’s in the detail. I often catch … Continue reading "When Unity finishes script compilation?"
Is your Unity editor freezes when it’s compiling scripts? And you don’t actually know when it’s finished? Are you want to know, when you could hit play or build & run to test your last solution? This seems to be minor issue, but as we know the devil’s in the detail. I often catch … Continue reading "When Unity finishes script compilation?"
Reading Time: 3 minutes Profits There is great art about testing games at Gamastura Automated Tests and Continuous Integration in Game Projects. The main conclusion is that: automated tests and continuous integration makes development teams more efficient and results in more reliable, and often quite simply, better software. Additionally, it reduces the pressure and workload on development teams by reducing … Continue reading "Why game developers don’t write tests?"
Profits There is great art about testing games at Gamastura Automated Tests and Continuous Integration in Game Projects. The main conclusion is that: automated tests and continuous integration makes development teams more efficient and results in more reliable, and often quite simply, better software. Additionally, it reduces the pressure and workload on development teams by reducing … Continue reading "Why game developers don’t write tests?"
Reading Time: 1 minute I did it! I officially become game developer! I’m working with great game studio Vile Monarch, creators of CRUSH YOUR ENEMIES and OH…SIR!! THE INSULT SIMULATOR. My road to that goal was long, I could say. I’m very happy with my job. Currently I’m exploring project. Everything is new, fresh. Interesting and challenging. I’m feeling … Continue reading "Dreams come true: I AM GAMEDEV!"
I did it! I officially become game developer! I’m working with great game studio Vile Monarch, creators of CRUSH YOUR ENEMIES and OH…SIR!! THE INSULT SIMULATOR. My road to that goal was long, I could say. I’m very happy with my job. Currently I’m exploring project. Everything is new, fresh. Interesting and challenging. I’m feeling … Continue reading "Dreams come true: I AM GAMEDEV!"
Reading Time: 1 minute Yes, I’m geek. All my time I love to learn. So I find ways to learn everywhere I can. I’m also programmer, so I love to code, finding solutions. Let’s think about it. How I can solve this issue? So I made my smartphone a dev environment. I use to it Termux on my Android device, install … Continue reading "IDE at hand – mobile development environment"
Yes, I’m geek. All my time I love to learn. So I find ways to learn everywhere I can. I’m also programmer, so I love to code, finding solutions. Let’s think about it. How I can solve this issue? So I made my smartphone a dev environment. I use to it Termux on my Android device, install … Continue reading "IDE at hand – mobile development environment"
Reading Time: 1 minute Last Wednesday I performed on KTNG Polygon presentation about my experiments with functional programming games with Arcadia Unity and Clojure (modern Lisp dialect). Feel free to watch raw video recording (Polish version, I’ll provide some text translation later), read presentation & code. Video Presentation Project repository: especially core.clj main game file If you’ll have any questions, leave a comment, … Continue reading &q
Last Wednesday I performed on KTNG Polygon presentation about my experiments with functional programming games with Arcadia Unity and Clojure (modern Lisp dialect). Feel free to watch raw video recording (Polish version, I’ll provide some text translation later), read presentation & code. Video Presentation Project repository: especially core.clj main game file If you’ll have any questions, leave a comment, … Continue reading "Live functional game programming in Unity using Arcadia with Clojure"
Reading Time: 1 minute Tomorrow I’m going to give presentation about my experiences while working with Arcadia Unity. It would be my second performance at KTNG Polygon and next publication to my portfolio. It’s one of those things that excites me. I mean, sharing my knowledge with other people. And it’s also one of main reason to writing this blog. … Continue reading "Wizard’s help"
Tomorrow I’m going to give presentation about my experiences while working with Arcadia Unity. It would be my second performance at KTNG Polygon and next publication to my portfolio. It’s one of those things that excites me. I mean, sharing my knowledge with other people. And it’s also one of main reason to writing this blog. … Continue reading "Wizard’s help"
Reading Time: 2 minutes I developed a game for week gamejam – PolygonJam #5 hosted by KTNG Polygon. The theme was “April weather“. Actually it takes me about 2-3 hours to made it. It’s just a Fruit Ninja clone without a polish. So I was wondering if it worth showing at all. I performed it as a break from my current GameDevSchool game … Continue reading "PolygonJam #5 fail"