C#, Unity, Clojure
Pst. You wanna try some… meditation? What the heck? Are you want to sell us some bullshit? Why even we should bother? Did word “benefits” something means to you? If yes, please sit down and listen (read). See? You did it! You meditate! What?? What are you talking about? You’ve made it. If … Continue reading "Meditation for game developers: beginning"
Reading Time: 1 minute Some days are special. Not only because you feeling great. Power to achieve anything. But admit it. Sometimes problems become bigger. You can’t do anything right. You feel small, demotivated. And I’ve got cure. It’s time when people give up. Don’t do what they should. Because they can’t? I’m feeling right now. It’s one of … Continue reading "Writing block"
Some days are special. Not only because you feeling great. Power to achieve anything. But admit it. Sometimes problems become bigger. You can’t do anything right. You feel small, demotivated. And I’ve got cure. It’s time when people give up. Don’t do what they should. Because they can’t? I’m feeling right now. It’s one of … Continue reading "Writing block"
Reading Time: 1 minute Just start to do it. Choose one best habit, that leads to your goal. Meditate when you want achieve enlightenment. Make games, when you want to create best one. If you afraid – do it even much aggressive. Because you benefit most from it. Pushing your borders. It’s every master secret – do … Continue reading "How to learn anything"
Just start to do it. Choose one best habit, that leads to your goal. Meditate when you want achieve enlightenment. Make games, when you want to create best one. If you afraid – do it even much aggressive. Because you benefit most from it. Pushing your borders. It’s every master secret – do … Continue reading "How to learn anything"
Reading Time: 2 minutes To be clear, I wasn’t satisfied by previous solution (Visual Studio Unity Debug.Log snippet). It’s too much steps. It was, little faster than normal, true. But we also should not only to simpler tools. It would be better, if we could hit one shortcut. And all that magic happens. I use other tool. Macros. I … Continue reading "Visual Studio Unity Debug.Log macro"
To be clear, I wasn’t satisfied by previous solution (Visual Studio Unity Debug.Log snippet). It’s too much steps. It was, little faster than normal, true. But we also should not only to simpler tools. It would be better, if we could hit one shortcut. And all that magic happens. I use other tool. Macros. I … Continue reading "Visual Studio Unity Debug.Log macro"
Reading Time: 1 minute Solving one main problem is road through unexpected other small ones. We need persistence: don’t giving up. Iterate, find solution to every small problem, we encounter. Don’t lose big picture. Only in the end, we find solution to that main problem. Changing stable code is main source it. We often make mistakes – misunderstand some code transformation, even … Continue reading "Developer’s path as a road through failures"
Solving one main problem is road through unexpected other small ones. We need persistence: don’t giving up. Iterate, find solution to every small problem, we encounter. Don’t lose big picture. Only in the end, we find solution to that main problem. Changing stable code is main source it. We often make mistakes – misunderstand some code transformation, even … Continue reading "Developer’s path as a road through failures"
Reading Time: 1 minute Lifehacker’s ultimate goals of all activity is to recognize and fight with the repetition. I found that currently I often Debug.Log state of variables. Let’s make it little simpler! Preparation download & unzip debuglog snippet copy it to default snippets folder C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC#\Snippets\1033\Visual C# Usage copy variable that you would like to log hit … Continue reading "Visual Studio Unity Debug.Log snippet"
Lifehacker’s ultimate goals of all activity is to recognize and fight with the repetition. I found that currently I often Debug.Log state of variables. Let’s make it little simpler! Preparation download & unzip debuglog snippet copy it to default snippets folder C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC#\Snippets\1033\Visual C# Usage copy variable that you would like to log hit … Continue reading "Visual Studio Unity Debug.Log snippet"
Reading Time: 2 minutes Real battle in programming isn’t about, if Functional Programming is better than Object Oriented. It is not also, which language is better. But it’s all about abstraction versus explicity balance. And persisting it, is the most challenging thing in all programming field. But what I mean by that? Abstraction is act of naming things in … Continue reading "Abstraction versus explicity"
Real battle in programming isn’t about, if Functional Programming is better than Object Oriented. It is not also, which language is better. But it’s all about abstraction versus explicity balance. And persisting it, is the most challenging thing in all programming field. But what I mean by that? Abstraction is act of naming things in … Continue reading "Abstraction versus explicity"
Reading Time: 2 minutes Let’s face it. Your keyboard doesn’t have media buttons. But you are lifehacker and want to manage your Spotify or other music player with shortcuts. And you are developer. What are you doing when you strike the problem? Yes, you right. Let’s fix this! AutoHotKey 1. download & install AutoHotKey – it’s great app for … Continue reading "Control music with shortcuts on normal keyboard via AutoHotKey"
Let’s face it. Your keyboard doesn’t have media buttons. But you are lifehacker and want to manage your Spotify or other music player with shortcuts. And you are developer. What are you doing when you strike the problem? Yes, you right. Let’s fix this! AutoHotKey 1. download & install AutoHotKey – it’s great app for … Continue reading "Control music with shortcuts on normal keyboard via AutoHotKey"